using UnityEngine;
using System.Collections;

public class Waypoint_old : MonoBehaviour {
	/*public GameObject Up;
	public GameObject Down;
	public GameObject Left;
	public GameObject Right;
	public GameObject UpLeft;
	public GameObject UpRight;
	public GameObject DownLeft;
	public GameObject DownRight;*/
	
	public GameObject[] Top = new GameObject[3];
	public GameObject[] Mid = new GameObject[3];
	public GameObject[] Bot = new GameObject[3];
	/*Neighbors[0] = new GameObject[3];
	Neighbors[1] = new GameObject[3];
	Neighbors[2] = new GameObject[3];*/
	//public ArrayList lort = new ArrayList();
	//private GameObject[] fuck = new GameObject[3];
	//Neighbors[0] = fuck;
	//lort.Add(fuck);
	
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
